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Meshy 5 Remesh

meshy/meshy/v5/remesh

Meshy V5 Remesh by Meshy - advanced AI model for 3d-to-3d. Delivers high-quality results with fast inference, suitable for both creative and production workflows.

Base price
$0.20USD / run
Execution
async
Model type
image
Input fields
6

Try the model

Playground

Open playground
Input
List of target formats for the remeshed model.
URL or base64 data URI of a 3D model to remesh. Supports .glb, .gltf, .obj, .fbx, .stl formats. Can be a publicly accessible URL or data URI with MIME type application/octet-stream.
Resize the model to a certain height measured in meters. Set to 0 for no resizing. Minimum: 0.
100300000
Target number of polygons in the generated model. Actual count may vary based on geometry complexity. Range: 100 to 300000.
Position of the origin. None means no effect. Allowed values: bottom, center.
Specify the topology of the generated model. Quad for smooth surfaces, Triangle for detailed geometry. Allowed values: quad, triangle.
OutputReady

Your output will appear here

Complete the inputs, then click Run.

Model card

Specifications

Pricing

Base price
$0.20 / run

Context & modalities

Input
Schema-defined
Output
image

Capabilities

Chat
Not supported
Vision
Not supported
Reasoning
Not supported
Structured output
Not supported
Function calling
Not supported
Audio input
Not supported

Access

Provider
Meshy
Model ID
meshy/meshy/v5/remesh
Execution
async
Base URL
https://api.sandbase.ai
API
Unified Run API
Endpoint
/v1/run

API README

Meshy 5 Remesh

Meshy 5 Remesh is a Meshy route built for mesh optimization. It turns an existing 3D model and target topology into cleaner geometry suited to the requested downstream budget, giving creators a focused endpoint instead of forcing one generic workflow across materially different production tasks. The route belongs to a family known for production-oriented 3D creation, editable assets, and fast iteration, so it is best evaluated as a creative system for intentional shots and assets rather than as a one-click novelty generator.

Use this endpoint when the input contract and deliverable match that job exactly. Its documented controls include topology choices (quad, triangle); model_url (URL or base64 data URI of a 3D model to remesh. Supports .glb, .gltf, .obj, .fbx, .stl formats. Can be a publicly accessible URL or data URI with MIME type application/octet-stream); origin_at choices (bottom, center); resize_height (Resize the model to a certain height measured in meters. Set to 0 for no resizing). Together, these controls help teams plan predictable iterations, compare outputs under stable settings, and connect generation to game, product, visualization, and spatial-content pipelines without hiding the operational choices that shape the result.

Highlights

  • Purpose-built Mesh optimization. The route accepts an existing 3D model and target topology and produces cleaner geometry suited to the requested downstream budget; its interface is scoped to that transformation, keeping source assets and creative intent explicit.
  • Creative direction. Prompts can describe subject behavior, composition, camera intent, lighting, material, atmosphere, and temporal progression so the result is driven by a shot plan rather than isolated keywords.
  • Route-specific control. The request exposes topology choices (quad, triangle); model_url (URL or base64 data URI of a 3D model to remesh. Supports .glb, .gltf, .obj, .fbx, .stl formats. Can be a publicly accessible URL or data URI with MIME type application/octet-stream); origin_at choices (bottom, center); resize_height (Resize the model to a certain height measured in meters. Set to 0 for no resizing), allowing the same concept to be tested systematically while preserving a repeatable production setup.
  • Pipeline-ready output. The generated 3D asset is returned through the documented asynchronous output contract, which suits review queues, batch iteration, and downstream automation. Artists can inspect topology, UVs, textures, normals, roughness, metallic response, skeletal readiness, polygon budgets, and interchange suitability before approving a build.

Pricing

ConfigurationPrice
Standard request$0.200000

When to Use

ScenarioWhy this model fits
Create the exact route outputChoose it when you need mesh optimization and already have an existing 3D model and target topology.
Develop controlled variationsKeep the main brief fixed while changing one documented setting at a time to compare motion, framing, quality, or asset behavior.
Build repeatable batchesUse a consistent request shape for catalog, campaign, storyboard, game-asset, or social-content production.
Preserve source intentPrefer this route when the supplied reference material must remain the foundation of cleaner geometry suited to the requested downstream budget.
Connect a media pipelineUse asynchronous results in an automated review, approval, post-production, or asset-management workflow.

Prompt Guide

Start with the desired result, then describe the source relationship, subject action, composition or camera behavior, lighting, style, and timing. For mesh optimization, state what must remain stable as clearly as what should change. Use only fields exposed by the schema; the example below is structurally valid for this route.

{
  "topology": "triangle",
  "model_url": "https://static.sandbase.ai/examples/meshy/meshy/v5/remesh/input_model_url_0.glb",
  "origin_at": "bottom",
  "resize_height": 0,
  "target_formats": [
    "glb",
    "fbx"
  ]
}

Technical Specs

SpecificationValue
Model IDmeshy/meshy/v5/remesh
WorkflowMesh optimization
Required inputsNo fields marked required by schema
topologystring; options: quad, triangle
model_urlstring
origin_atstring; options: bottom, center
resize_heightnumber; minimum: 0
target_formatsarray
target_polycountinteger; minimum: 100; maximum: 300000

Related Models

Start building

Send your first request

OpenAI-compatible endpoint with unified authentication and usage tracking.

Production API
Unified Run API endpoint
https://api.sandbase.ai/v1/run
Model ID
meshy/meshy/v5/remesh
# The quoted heredoc keeps Unicode and shell metacharacters unchanged.
result=$(curl --fail-with-body --silent \
  -X POST "https://api.sandbase.ai/v1/run" \
  -H "Authorization: Bearer $SANDBASE_API_KEY" \
  -H "Content-Type: application/json" \
  --data-binary @- <<'SANDBASE_JSON'
{
  "model": "meshy/meshy/v5/remesh",
  "topology": "triangle",
  "model_url": "https://static.sandbase.ai/examples/meshy/meshy/v5/remesh/input_model_url_0.glb",
  "resize_height": 0,
  "target_formats": [
    "glb",
    "fbx"
  ],
  "target_polycount": 137220
}
SANDBASE_JSON
)
run_id=$(printf '%s' "$result" | jq -r .id)
for attempt in $(seq 1 120); do
  status=$(printf '%s' "$result" | jq -r .status)
  case "$status" in completed|failed|timeout) break ;; esac
  sleep 2
  result=$(curl --fail-with-body --silent \
    -H "Authorization: Bearer $SANDBASE_API_KEY" \
    "https://api.sandbase.ai/v1/run/$run_id")
done
status=$(printf '%s' "$result" | jq -r .status)
[ "$status" = completed ] || { echo "Generation ended: $status" >&2; exit 1; }
printf '%s\n' "$result"

Choose your model

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Questions

FAQ

How do I call Meshy 5 Remesh through SandBase?

Create a SandBase API key, then send requests with the model ID "meshy/meshy/v5/remesh" to Unified Run API (/v1/run) at https://api.sandbase.ai. The request examples on this page show the exact payload.

Do I need a separate Meshy account?

No. One SandBase API key and balance gives you access to Meshy 5 Remesh and the other models in the catalog; you do not need to sign up with Meshy separately.