# Meshy Rigging API

> Meshy Rigging adds a humanoid skeleton to an existing character model and can also apply one animation preset.

Source: https://www.sandbase.ai/models/meshy/rigging
API reference: https://www.sandbase.ai/models/meshy/rigging#api

## Facts

- Provider: Meshy
- Type: Image model
- Model ID: `meshy/rigging`
- Price: From $0.20 per run
- Capabilities: 3d to 3d
- Billing: pay per use from one SandBase balance; no provider account or subscription needed

## Call it

- Unified Run API: `POST https://api.sandbase.ai/v1/run`

```bash
curl -X POST https://api.sandbase.ai/v1/run \
  -H "Authorization: Bearer $SANDBASE_API_KEY" \
  -H "Content-Type: application/json" \
  -d '{
  "model": "meshy/rigging",
  "model_url": "https://storage.googleapis.com/falserverless/model_tests/video_models/base_basic_shaded.glb",
  "height_meters": 1.7,
  "include_fingers": false,
  "enable_animation": false,
  "skeleton_template": "meshyrig",
  "animation_action_id": 92
}'
```

The response returns a run id; poll `GET https://api.sandbase.ai/v1/run/{id}` until the status is `completed` or `failed`.

## FAQ

### How do I call Meshy Rigging through SandBase?

Create a SandBase API key, then send requests with the model ID "meshy/rigging" to Unified Run API (/v1/run) at https://api.sandbase.ai. The request examples on this page show the exact payload.

### Do I need a separate Meshy account?

No. One SandBase API key and balance gives you access to Meshy Rigging and the other models in the catalog; you do not need to sign up with Meshy separately.

## README

### Meshy Rigging
Meshy Rigging adds a humanoid skeleton to an existing character model and can also apply one animation preset.
#### Fields
| Field | Type | Default | Notes |
|---|---|---|---|
| `model_url` | string, required | — | URL of a humanoid character model in GLB format with clearly defined limbs. Works with models from Meshy, Hunyuan, Trellis or any other 3D tool. |
| `enable_animation` | boolean | `false` | Also generate one animation clip on the rig. Returned as animation_glb / animation_fbx. |
| `animation_action_id` | integer 0–696 | `92` | Animation preset ID from Meshy's animation library (0 is Idle). Only used when animation is enabled. |
| `skeleton_template` | `mixamo` / `ue5_mannequin` / `unity_humanoid` / `maya_human_ik` / `blender_rigify_basic_human` / `max_biped` / `cc5_hd_neutral_base` / `daz_genesis9` / `meshyrig` | `meshyrig` | Skeleton template for the rig (e.g. mixamo, ue5_mannequin, unity_humanoid). Some models can only be rigged on meshyrig without fingers. |
| `include_fingers` | boolean | `false` | Rig the character's fingers. |
| `height_meters` | number | `1.7` | Approximate height of the character in meters. |
#### Output
- `url`: Main 3D file (GLB unless another export format is selected).
- `fbx`: Additional file returned by the provider.
- `animation_glb`: Additional file returned by the provider.
- `animation_fbx`: Additional file returned by the provider.
#### Billing
$0.20 per request with default settings. Price by option (other settings at default):
| Option | Price |
|---|---|
| enable_animation on | $0.32 |
| enable_animation off | $0.20 |
Failed runs are not charged.
#### Also on SandBase
Other Meshy 3D endpoints: `meshy/6.0-lite/retexture`, `meshy/6.0/retexture`, `meshy/7.0/image-to-3d`, `meshy/7.0/multi-image-to-3d`.
