Voxel Paddock: Mint Apex
Inspect an original open-wheel vehicle built from procedural cubes. Spin actual wheels on a stationary display, turn nominal geometric steering and separate twelve component groups. Edit bounded dimensions, voxel density and three palettes offline. This is not a driving or aerodynamics simulation.
Bring a vehicle, assembly behavior and optional palette. The Skill returns a downloadable Skill, interactive demos and example videos.
How it works
Generate a project and edit validated bilingual vehicle data.
Build offline HTML and verify actual instances, native steering and reversible capture.
Download the Skill and explore its interactive demos and example videos.
Frequently asked questions
Does it need a key?
No. It runs offline without runtime model calls.
Can I drive it?
This is a stationary mechanical display. It does not simulate driving, tyre contact, suspension physics or aerodynamics.
Does steering affect real geometry?
Yes. Front wheel groups rotate around vertical axes with distinct inner and outer angles. Wheel roll rotates child groups separately.
What can I edit?
Bilingual names, bounded dimensions, voxel size and three palettes in car.json. Larger body changes require editing the cell generator.