Clip Shader
Describe a scene and get a seamless loop film in which every frame is computed by one fragment shader.
Describe a scene and get a seamless loop film computed entirely by one fragment shader: signed distance fields, procedural materials and analytic motion, no textures or video input.
How it works
The Agent writes scene.glsl with the bundled library
Bundle and check: compile, NaN, black frames, loop seam
Render the film and check it
Frequently asked questions
Is this made by a video model?
No. Every frame is computed by one fragment shader; the Skill bundles, checks and renders it. Each new scene is written by your Agent.
Can I paste it into Shadertoy?
Yes. shader.glsl uses only iTime, iResolution and iFrame, with no textures or extra passes.
What do I need?
Node.js 22+, Chrome and FFmpeg, with HyperFrames 0.8.30 run through npx; a GPU is strongly recommended. Nothing to npm install, no API key and no model calls.