Clip Shader

Describe a scene and get a seamless loop film in which every frame is computed by one fragment shader.

Clip Shader

Describe a scene and get a seamless loop film computed entirely by one fragment shader: signed distance fields, procedural materials and analytic motion, no textures or video input.

How it works

  1. The Agent writes scene.glsl with the bundled library

  2. Bundle and check: compile, NaN, black frames, loop seam

  3. Render the film and check it

Frequently asked questions

Is this made by a video model?

No. Every frame is computed by one fragment shader; the Skill bundles, checks and renders it. Each new scene is written by your Agent.

Can I paste it into Shadertoy?

Yes. shader.glsl uses only iTime, iResolution and iFrame, with no textures or extra passes.

What do I need?

Node.js 22+, Chrome and FFmpeg, with HyperFrames 0.8.30 run through npx; a GPU is strongly recommended. Nothing to npm install, no API key and no model calls.