ByteDance OmniHuman 2.0

OmniHuman 2.0 by ByteDance turns a single image and an audio track into a talking or performing video that follows the audio.
bytedance/omnihuman/2.0

OmniHuman 2.0 by ByteDance turns a single image and an audio track into a talking or performing video that follows the audio.

Try the model

Playground

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Input

PNG, JPEG, WebP, or GIF · 20 MiB maximum

Person or character to animate. 300-6000 px per side, aspect ratio 0.4-2.5, up to 30 MB.
Speech or song that drives the performance. WAV or MP3, 4-300 seconds, up to 15 MB.
Optional direction for scene, gestures and camera.
Result
Example
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    Open original

Saved example result. No new generation was requested.

Displayed run estimate: $0.525. Final charges follow the model’s billing rules below.

ByteDance OmniHuman 2.0

OmniHuman 2.0 turns a single image and an audio track into a talking or performing video, with lip sync, gestures and expressions that follow the audio.

Fields

FieldTypeDefaultNotes
imageimage URL, required—Person or character to animate. 300–6000 px per side, aspect ratio 0.4–2.5, up to 30 MB.
audioaudio URL, required—Speech or song, WAV or MP3, 4–300 seconds, up to 15 MB.
promptstring—Optional direction for scene, gestures and camera.

Billing

$0.105 per output second; the output is as long as the audio. The quote before submission assumes 5 seconds when the audio length cannot be read.

AudioPrice
5s audio$0.525
30s audio$3.15
60s audio$6.30
Failed runs are not charged.

Prompting

  • Describe gestures and camera; the lips follow the audio automatically.

Limits

  • Audio must be 4–300 seconds.

Also on SandBase

Previous version: bytedance/omnihuman/1.5.