Han Vanguard: One Against a Thousand
A complete voxel action game in your browser: pick one of seven officers and cut through an army of hundreds, with combos, charge attacks and a field-clearing finisher, four story chapters and three ranked trials. Re-theme every battlefield and army by editing data.
Bring a setting, and optionally the two sides and the copy. The Skill returns a downloadable Skill (the full game, theme data for every field and army, verification) and three playable themes.
How it works
The meta prompt goes to your coding agent; it copies the reference game and edits only the theme: the title, every battlefield’s sky, fog, light and post look, and every army’s colours.
Officers, movesets, the crowd, the chapters and the trials stay as they are; the theme repaints them.
Verify headlessly: the title, a free battle, the advance, the finisher, pause, two story chapters, no network, then one self-contained HTML file.
Frequently asked questions
Does it call any model or need a key?
No. The Skill gives your agent a prompt, lessons and a reference scene; the scene itself makes no network calls.
Why is the demo sandboxed?
The frame has an opaque origin and no network access, so the scene can’t read anything from this page or reach the internet.
Can I change the officers or the story?
Not with a theme. A theme changes the names on screen, the look of every field and the colours of every army. The officers, their movesets and the chapters live in the game code.
Does it work on mobile?
It loads and shows its title, but it has no touch controls: use a keyboard or a gamepad.
Why is the special move called the lone-rider strike?
It is our name for the move that clears a crowd when the gold gauge is full: one rider charging alone into the enemy. The Chinese HUD shows it as two characters meaning exactly that.
Why is there no online generation?
Building a new scene needs a model key inside the sandbox, which the backend doesn’t support yet. Run the Skill with your own agent for now.