Games
Build playable experiences and small games from an idea, a theme and a set of rules.
Explore GamesBuild playable experiences with clear rules and controls.























Build playable experiences with clear rules and controls.
Choose a workflow by its inputs and deliverables. The detail page tells you what to prepare and how to run it.
Start with a task, then explore the possibilities.
Build playable experiences and small games from an idea, a theme and a set of rules.
Explore GamesFilms, motion graphics and photo effects your agent renders from a brief, a photo or a script, with every step already planned.
Explore VideoLanding pages, portfolios, stores and dashboards your agent builds as one HTML site, from a brief or a ready-made template.
Explore Web & HTMLLive 3D, SVG and canvas scenes your agent builds and tunes in the browser: dioramas, a flyable gunship, a rainy street corner, drinks and objects you can spin.
Explore Interactive scenesCompare the inputs and deliverables before you begin.
| What you have | What to look for | Next step |
|---|---|---|
| A clear brief | Build playable experiences with clear rules and controls. | Browse this collection |
| Source material | Check the chosen Skill’s required inputs and which details it can preserve. | Read the Skills guide |
| A different output | Explore visual directions, motion and interactive experiences from your own design brief. | Designer |
Compare the example, inputs and deliverables against your brief.
Build playable experiences with clear rules and controls.
Follow the Skill’s instructions and check the output in its intended context.
A few things to know before you start.
Build playable experiences with clear rules and controls. Compare the actual example and deliverables with your intended result.
Build playable experiences with clear rules and controls.
This depends on the Skill. Check whether it delivers source files, rendered media or an interactive artifact, and which tools are needed to edit it.
Review the Skill license, the model’s terms and the rights to your input media. A public example is not a blanket commercial license.