Jungle Trek: A First-Person Rainforest Walk

Walk a narrowing rainforest trail to a plunge-pool waterfall, in one offline HTML file: a first-person level generated procedurally at load, six carved waystones to collect along the path, stone ruins and a gate to pass, jog and jump over rougher ground, and a finish card with the walk time. Terrain, nine plant species, water, sky and ambience are all drawn in code — no imported assets.

Jungle Trek: A First-Person Rainforest Walk

Bring the trail and its biome, and optionally the look, markers, pacing and controls. The Skill returns a downloadable Skill (the walkable-level project, a customize guide, headless verification) and one playable example walk.

How it works

  1. Your coding agent copies the working level and follows the customize guide: terrain and trail, vegetation, water and sky, ruins and markers, the walker, HUD, ambience.

  2. The level is generated procedurally at load; every stretch of trail stays walkable and every waystone reachable.

  3. The walk is played headlessly under the sandbox policy: start, walk, jog, a marker find, the ruins, the falls, the finish card, a jump and a phone walk.

Frequently asked questions

Does it call a model or need a key?

No. The Skill gives your agent a working level, a customize guide and verification; the walk itself makes no network calls and calls no model.

Why is the demo sandboxed?

The frame has an opaque origin and no network access, so the scene can’t read anything from this page or reach the internet.

Is the game in English only?

Yes. The page is in two languages; the game’s own text is in English.

Can I change the biome?

Yes. Terrain, trail, vegetation and water are separate modules; the guide shows where each lives.

Does it work on mobile?

Yes: the left stick walks and dragging elsewhere looks around. Verified under touch emulation, not on real devices.

Why is there no online generation?

Building a new scene needs a model key inside the sandbox, which the backend doesn’t support yet. Run the Skill with your own agent for now.