Mykonos Isle: Mend a Dusk Isometric Island
Repair a little dusk-lit isometric island, in one small offline HTML file: eight wrench-marked damage spots each want a kind of fix — cottage, garden, walkway, shrine, seawall, well — and a tight budget of shells pays for every voxel you place. Nineteen procedural assets, pop-in placement, drag-pan and pinch-zoom, synth plucks. English and Chinese UI.
Bring the island, the damage spots and the economy, and optionally the palette, the budget and star numbers, the asset set and the UI text. The Skill returns a downloadable Skill (the island-mender project, a customize guide, headless verification) and one playable example run.
How it works
Your coding agent copies the working game and follows the customize guide: the map and terrain, the asset painters, the damage-spot kinds, budget and refund numbers, star thresholds and the synth audio.
The original was an open-ended voxel toy with no goal; this rewrite adds the full loop: eight typed damage spots, a shell budget with half-refunds, a bridge that mends two kinds at once and a star rating at the finish.
The game is played headlessly under the sandbox policy: menu, start, five kinds of mend, a denied placement, an erase, pause and mute, the Chinese UI, a full mended run and a phone mend.
Frequently asked questions
Does it call a model or need a key?
No. The Skill gives your agent a working game, a customize guide and verification; the game itself makes no network calls and calls no model.
Why is the demo sandboxed?
The frame has an opaque origin and no network access, so the scene can’t read anything from this page or reach the internet.
Is the game bilingual?
Yes. Both the page and the game’s own UI switch between English and Chinese.
Where does it come from?
It is a rewrite: the isometric-voxel island idea was rebuilt from scratch with procedural painting, no original code, art or audio carried over.
Does it work on mobile?
Yes: tap to place, pinch to zoom, drag to pan. Verified under touch emulation, not on real devices.
Why is there no online generation?
Building a new scene needs a model key inside the sandbox, which the backend doesn’t support yet. Run the Skill with your own agent for now.