Paper Sky Flight: A Low-Poly Flying Game Over a Turning Sea

Fly a low-poly biplane over a turning ocean drum, in one offline HTML file: steer with the pointer, catch fuel stars, dodge storm mines and climb a stage every 1000 m until the tank runs dry. Every model is built in code and every sound is synthesised.

Paper Sky Flight: A Low-Poly Flying Game Over a Turning Sea

Bring a plane, a palette and time of day, pickups and obstacles, and optionally the difficulty. The Skill returns a downloadable Skill (the reference game project, a customize guide, headless verification) and one playable example run.

How it works

  1. Your coding agent copies the reference game and follows the customize guide: palette, the plane’s look, stars and mines, speed and fuel, controls, sound, a new pickup.

  2. Everything is built into one HTML file, because every model is built in code and every sound is synthesised.

  3. The game is played headlessly under the sandbox policy: start, flying, a star train, a mine hit, a stage change, game over, replay and a phone.

Frequently asked questions

Does it call a model or need a key?

No. The Skill gives your agent a reference game, a customize guide and verification; the game itself makes no network calls and calls no model.

Why is the demo sandboxed?

The frame has an opaque origin and no network access, so the scene can’t read anything from this page or reach the internet.

Is the game in English only?

Yes. The page is in two languages; the game’s own text is in English.

Can I change the plane or the colours?

Yes. The palette, the plane’s parts, the pickups and the tuning are data in the project; the customize guide lists where each one lives.

Does it work on mobile?

Yes: drag to steer. It has been verified under touch emulation, not on real devices.

Why is there no online generation?

Building a new scene needs a model key inside the sandbox, which the backend doesn’t support yet. Run the Skill with your own agent for now.