Synth Clash: A First-Person Grid-Sector Sweep
Sweep a deep-cyan neon sector from a low craft, in one offline HTML file: charge every obelisk data node to grow the sector while octahedron sentinels hunt you, a wingman drone flies overhead and Shift flips the camera relay. Cells drop as pickups, hits glitch the view and every sound is synthesised. English and Chinese UI.
Bring the grid look, the nodes and the hunters, and optionally the craft handling, the charge numbers, the drone behaviour and the UI text. The Skill returns a downloadable Skill (the sector-sweep project, a customize guide, headless verification) and one playable example run.
How it works
Your coding agent copies the working game and follows the customize guide: node placement, sentinel behaviour, flip-cam relays, glitch effects, cell drops, palette and the synthesized soundtrack.
The sector grows as nodes charge, sentinels track the craft and the wingman drone shadows overhead; every state the page claims is asserted by the verifier.
The game is played headlessly under the sandbox policy: start, driving, firing, reaching and charging a node, a view flip, the drone, a level advance, collecting a cell, dying and restarting, plus a phone run and Chinese text.
Frequently asked questions
Does it call a model or need a key?
No. The Skill gives your agent a working game, a customize guide and verification; the game itself makes no network calls and calls no model.
Why is the demo sandboxed?
The frame has an opaque origin and no network access, so the scene can’t read anything from this page or reach the internet.
Can the sentinels be changed?
Yes: their count, speed and hunt pattern are config entries in the customize guide, and new hunter kinds can be added the same way.
Where does the soundtrack come from?
Every sound is synthesized in the browser with WebAudio — there are no audio files to licence or replace.
Does it work on mobile?
Yes: touch controls drive and fire. Verified under touch emulation, not on real devices.
Why is there no online generation?
Building a new scene needs a model key inside the sandbox, which the backend doesn’t support yet. Run the Skill with your own agent for now.