Interactive 3D Plush Toys

A live 3D plush pumpkin in your browser: press and drag to blow its fur around, watch it spring back, then switch to Orbit to turn it.

Interactive 3D Plush Toys

Bring a plush toy and the fur it should have. The Skill returns a downloadable Skill (meta prompt, lessons, verification) and a runnable reference scene.

How it works

  1. The meta prompt goes to your coding agent together with any reference images.

  2. The agent starts from the reference scene, changes the body, the stem and the fur, and compares rest, blown and phone-embed screenshots each round.

  3. Verify headlessly and build one self-contained HTML file.

Frequently asked questions

Does it call any model or need a key?

No. The Skill gives your agent a prompt, lessons and a reference scene; the scene itself makes no network calls.

Why is the demo sandboxed?

The frame has an opaque origin and no network access, so the scene can’t read anything from this page or reach the internet.

Is the fur made of image textures?

No. The body, the stem and every strand are generated in code and shaders, so the Skill ships no image files.

Can I make another plush toy?

Yes. Describe the toy and its fur in the slots; your agent edits the body shape, the stem and the fur colours and lengths.

Does it work on mobile?

Phones get the low tier automatically (fewer fur layers and strands) and Blow / Orbit buttons, and the scene honours reduced motion. It has been verified under touch emulation, not on real devices.

Why is there no online generation?

Building a new scene needs a model key inside the sandbox, which the backend doesn’t support yet. Run the Skill with your own agent for now.