3D Vehicle Worlds

Explore interactive 3D vehicle worlds in your browser, with varied terrain, camera controls and driving effects. Choose a playable example to begin.

3D Vehicle Worlds

Bring a vehicle, the worlds to explore and optionally cameras and weapons. The Skill returns a downloadable Skill (meta prompt, lessons, verification) and playable vehicle examples.

How it works

  1. The meta prompt goes to your coding agent together with any reference images.

  2. The agent starts from the reference scene, changes the hull stations and the biome presets, and compares biome and camera screenshots each round.

  3. Verify headlessly and build one self-contained HTML file.

Frequently asked questions

Does it call any model or need a key?

No. The Skill gives your agent a prompt, lessons and a reference scene; the scene itself makes no network calls.

Why is the demo sandboxed?

The frame has an opaque origin and no network access, so the scene can’t read anything from this page or reach the internet.

Is it a flight simulator?

No. It is arcade flight: a pursuit autopilot along each biome’s loop with a simple steering override, no aerodynamics, collisions or damage.

Can I fly another aircraft?

Yes. The hull is built from cross-section stations; describe yours in the slots and your agent edits the stations and the paint.

Does it work on mobile?

Phones get the low tier automatically and on-screen buttons. It has been verified under touch emulation, not on real devices.

Why is there no online generation?

Building a new scene needs a model key inside the sandbox, which the backend doesn’t support yet. Run the Skill with your own agent for now.