3D Shard Morphing
A live 3D scene in your browser: 32,000 dark glass shards crack, burst and fly into a storm, a cathedral and a whale over a sunset sea.
Bring a theme, a subject and the forms the shards should take. The Skill returns a downloadable Skill (meta prompt, lessons, verification) and a runnable reference scene.
How it works
The meta prompt goes to your coding agent together with any reference.
The agent starts from the reference scene, swaps the form generators and palette, and compares screenshots of every phase each round.
Verify headlessly and build one self-contained HTML file.
Frequently asked questions
Does it call any model or need a key?
No. The Skill gives your agent a prompt, lessons and a reference scene; the scene itself makes no network calls.
Why is the demo sandboxed?
The frame has an opaque origin and no network access, so the scene can’t read anything from this page or reach the internet.
Does it work on mobile?
Phones get the low tier automatically (fewer shards, no mirror pass). It has been verified under touch emulation, not on real devices.
Can I use other forms?
Yes. Each form is a generator that returns one target per shard; describe yours in the slots and your agent adds the generators.
Why is there no online generation?
Building a new scene needs a model key inside the sandbox, which the backend doesn’t support yet. Run the Skill with your own agent for now.