Social media
Create visual stories, short videos and imagery around an idea your audience can connect with.
Explore Social mediaExplore visual directions, motion and interactive experiences from your own design brief.










Explore visual directions, motion and interactive experiences from your own design brief.
Define the visual brief, constraints and the parts you need to edit after generation.
Start with a task, then explore the possibilities.
Create visual stories, short videos and imagery around an idea your audience can connect with.
Explore Social mediaShape your source material into visual stories, editorial layouts and content ready to share.
Explore Content publishingIntroduce a product through launch pages, demonstrations and motion that explain what it does.
Explore Product launchExplain a concept through visible steps, illustrated examples and interactive learning experiences.
Explore Education explainersCompare the inputs and deliverables before you begin.
| What you have | What to look for | Next step |
|---|---|---|
| A clear brief | Define the visual brief, constraints and the parts you need to edit after generation. | Browse this collection |
| Source material | Check the chosen Skill’s required inputs and which details it can preserve. | Read the Skills guide |
| A different output | Turn your next idea into images, films and stories with a repeatable creative workflow. | Content creator |
Compare the example, inputs and deliverables against your brief.
Define the visual brief, constraints and the parts you need to edit after generation.
Follow the Skill’s instructions and check the output in its intended context.
A few things to know before you start.
Explore visual directions, motion and interactive experiences from your own design brief. Compare the actual example and deliverables with your intended result.
Define the visual brief, constraints and the parts you need to edit after generation.
This depends on the Skill. Check whether it delivers source files, rendered media or an interactive artifact, and which tools are needed to edit it.
Review the Skill license, the model’s terms and the rights to your input media. A public example is not a blanket commercial license.