Education explainers
Explain a concept through visible steps, illustrated examples and interactive learning experiences.
Explore Education explainersBuild interfaces, interactive scenes and visual demonstrations with reusable workflows.











Build interfaces, interactive scenes and visual demonstrations with reusable workflows.
Define the runtime, interface requirements and how the result will be integrated.
Start with a task, then explore the possibilities.
Explain a concept through visible steps, illustrated examples and interactive learning experiences.
Explore Education explainersCreate visual stories, short videos and imagery around an idea your audience can connect with.
Explore Social mediaExplore playable ideas, interactive scenes and small games built around a clear mechanic.
Explore Games & playIntroduce a product through launch pages, demonstrations and motion that explain what it does.
Explore Product launchCompare the inputs and deliverables before you begin.
| What you have | What to look for | Next step |
|---|---|---|
| A clear brief | Define the runtime, interface requirements and how the result will be integrated. | Browse this collection |
| Source material | Check the chosen Skill’s required inputs and which details it can preserve. | Read the Skills guide |
| A different output | Explore visual directions, motion and interactive experiences from your own design brief. | Designer |
Compare the example, inputs and deliverables against your brief.
Define the runtime, interface requirements and how the result will be integrated.
Follow the Skill’s instructions and check the output in its intended context.
A few things to know before you start.
Build interfaces, interactive scenes and visual demonstrations with reusable workflows. Compare the actual example and deliverables with your intended result.
Define the runtime, interface requirements and how the result will be integrated.
This depends on the Skill. Check whether it delivers source files, rendered media or an interactive artifact, and which tools are needed to edit it.
Review the Skill license, the model’s terms and the rights to your input media. A public example is not a blanket commercial license.