Education explainers
Explain a concept through visible steps, illustrated examples and interactive learning experiences.
Explore Education explainersBuild illustrated explanations and learning materials that make each step easier to follow.
Build illustrated explanations and learning materials that make each step easier to follow.
Define the learning objective, student level and how you will check understanding.
Start with a task, then explore the possibilities.
Explain a concept through visible steps, illustrated examples and interactive learning experiences.
Explore Education explainersShape your source material into visual stories, editorial layouts and content ready to share.
Explore Content publishingMake findings easier to understand with data stories, diagrams and structured presentations.
Explore Research communicationCreate visual stories, short videos and imagery around an idea your audience can connect with.
Explore Social mediaCompare the inputs and deliverables before you begin.
| What you have | What to look for | Next step |
|---|---|---|
| A clear brief | Define the learning objective, student level and how you will check understanding. | Browse this collection |
| Source material | Check the chosen Skill’s required inputs and which details it can preserve. | Read the Skills guide |
| A different output | Explain a concept through visible steps, illustrated examples and interactive learning experiences. | Education explainers |
Compare the example, inputs and deliverables against your brief.
Define the learning objective, student level and how you will check understanding.
Follow the Skill’s instructions and check the output in its intended context.
A few things to know before you start.
Build illustrated explanations and learning materials that make each step easier to follow. Compare the actual example and deliverables with your intended result.
Define the learning objective, student level and how you will check understanding.
This depends on the Skill. Check whether it delivers source files, rendered media or an interactive artifact, and which tools are needed to edit it.
Review the Skill license, the model’s terms and the rights to your input media. A public example is not a blanket commercial license.