Social media
Create visual stories, short videos and imagery around an idea your audience can connect with.
Explore Social mediaLive 3D, SVG and canvas scenes your agent builds and tunes in the browser: dioramas, a flyable gunship, a rainy street corner, drinks and objects you can spin.
























Live 3D, SVG and canvas scenes your agent builds and tunes in the browser: dioramas, a flyable gunship, a rainy street corner, drinks and objects you can spin.
Specify the scene, camera, interactions and the devices that need to run it.
Start with a task, then explore the possibilities.
Create visual stories, short videos and imagery around an idea your audience can connect with.
Explore Social mediaExplain a concept through visible steps, illustrated examples and interactive learning experiences.
Explore Education explainersExplore playable ideas, interactive scenes and small games built around a clear mechanic.
Explore Games & playShape your source material into visual stories, editorial layouts and content ready to share.
Explore Content publishingCompare the inputs and deliverables before you begin.
| What you have | What to look for | Next step |
|---|---|---|
| A clear brief | Specify the scene, camera, interactions and the devices that need to run it. | Browse this collection |
| Source material | Check the chosen Skill’s required inputs and which details it can preserve. | Read the Skills guide |
| A different output | Explore visual directions, motion and interactive experiences from your own design brief. | Designer |
Compare the example, inputs and deliverables against your brief.
Specify the scene, camera, interactions and the devices that need to run it.
Follow the Skill’s instructions and check the output in its intended context.
A few things to know before you start.
Live 3D, SVG and canvas scenes your agent builds and tunes in the browser: dioramas, a flyable gunship, a rainy street corner, drinks and objects you can spin. Compare the actual example and deliverables with your intended result.
Specify the scene, camera, interactions and the devices that need to run it.
This depends on the Skill. Check whether it delivers source files, rendered media or an interactive artifact, and which tools are needed to edit it.
Review the Skill license, the model’s terms and the rights to your input media. A public example is not a blanket commercial license.