Games & play Skills for AI agents

Explore playable ideas, interactive scenes and small games built around a clear mechanic.

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THE FIELD GUIDE

A working guide to games & play Skills.

Explore playable ideas, interactive scenes and small games built around a clear mechanic.

Start with one playable mechanic and define how the player discovers it.

Connect your task to a workflow.

Start with a task, then explore the possibilities.

Games

Build playable experiences and small games from an idea, a theme and a set of rules.

Explore Games

Interactive scenes

Live 3D, SVG and canvas scenes your agent builds and tunes in the browser: dioramas, a flyable gunship, a rainy street corner, drinks and objects you can spin.

Explore Interactive scenes

Video

Films, motion graphics and photo effects your agent renders from a brief, a photo or a script, with every step already planned.

Explore Video
FIND YOUR FIT

Choose your games & play workflow.

Compare the inputs and deliverables before you begin.

What you haveWhat to look forNext step
A clear briefStart with one playable mechanic and define how the player discovers it.Browse this collection
Source materialCheck the chosen Skill’s required inputs and which details it can preserve.Read the Skills guide
A different outputExplore visual directions, motion and interactive experiences from your own design brief.Designer
PUT IT TO WORK

From a brief to a usable result.

  1. Choose a workflow

    Compare the example, inputs and deliverables against your brief.

  2. Prepare the inputs

    Start with one playable mechanic and define how the player discovers it.

  3. Run and review

    Follow the Skill’s instructions and check the output in its intended context.

FAQ

Games & play Skills: common questions.

A few things to know before you start.

How do I choose a games & play Skill?

Explore playable ideas, interactive scenes and small games built around a clear mechanic. Compare the actual example and deliverables with your intended result.

What should I prepare?

Start with one playable mechanic and define how the player discovers it.

Can I edit the result?

This depends on the Skill. Check whether it delivers source files, rendered media or an interactive artifact, and which tools are needed to edit it.

Can I use the result commercially?

Review the Skill license, the model’s terms and the rights to your input media. A public example is not a blanket commercial license.