model_urlstringrequired
URL of a humanoid character model in GLB format with clearly defined limbs. Works with models from Meshy, Hunyuan, Trellis or any other 3D tool.
meshy/riggingMeshy Rigging adds a humanoid skeleton to an existing character model and can also apply one animation preset.
Try the model
Your output will appear here
Complete the inputs, then click Run.
Meshy Rigging adds a humanoid skeleton to an existing character model and can also apply one animation preset.
| Field | Type | Default | Notes |
|---|---|---|---|
model_url | string, required | — | URL of a humanoid character model in GLB format with clearly defined limbs. Works with models from Meshy, Hunyuan, Trellis or any other 3D tool. |
enable_animation | boolean | false | Also generate one animation clip on the rig. Returned as animation_glb / animation_fbx. |
animation_action_id | integer 0–696 | 92 | Animation preset ID from Meshy's animation library (0 is Idle). Only used when animation is enabled. |
skeleton_template | mixamo / ue5_mannequin / unity_humanoid / maya_human_ik / blender_rigify_basic_human / max_biped / cc5_hd_neutral_base / daz_genesis9 / meshyrig | meshyrig | Skeleton template for the rig (e.g. mixamo, ue5_mannequin, unity_humanoid). Some models can only be rigged on meshyrig without fingers. |
include_fingers | boolean | false | Rig the character's fingers. |
height_meters | number | 1.7 | Approximate height of the character in meters. |
url: Main 3D file (GLB unless another export format is selected).fbx: Additional file returned by the provider.animation_glb: Additional file returned by the provider.animation_fbx: Additional file returned by the provider.$0.20 per request with default settings. Price by option (other settings at default):
| Option | Price |
|---|---|
| enable_animation on | $0.32 |
| enable_animation off | $0.20 |
| Failed runs are not charged. |
Other Meshy 3D endpoints: meshy/6.0-lite/retexture, meshy/6.0/retexture, meshy/7.0/image-to-3d, meshy/7.0/multi-image-to-3d.
Start building
Submit this model through the SandBase Unified Run API.
# The quoted heredoc keeps Unicode and shell metacharacters unchanged.
result=$(curl --fail-with-body --silent \
-X POST "https://api.sandbase.ai/v1/run" \
-H "Authorization: Bearer $SANDBASE_API_KEY" \
-H "Content-Type: application/json" \
--data-binary @- <<'SANDBASE_JSON'
{
"model": "meshy/rigging",
"model_url": "https://storage.googleapis.com/falserverless/model_tests/video_models/base_basic_shaded.glb",
"height_meters": 1.7,
"include_fingers": false,
"enable_animation": false,
"skeleton_template": "meshyrig",
"animation_action_id": 92
}
SANDBASE_JSON
)
run_id=$(printf '%s' "$result" | jq -r .id)
for attempt in $(seq 1 120); do
status=$(printf '%s' "$result" | jq -r .status)
case "$status" in completed|failed|timeout) break ;; esac
sleep 2
result=$(curl --fail-with-body --silent \
-H "Authorization: Bearer $SANDBASE_API_KEY" \
"https://api.sandbase.ai/v1/run/$run_id")
done
status=$(printf '%s' "$result" | jq -r .status)
[ "$status" = completed ] || { echo "Generation ended: $status" >&2; exit 1; }
printf '%s\n' "$result"Create a SandBase API key and set it in your server environment. All requests use Bearer authentication.
export SANDBASE_API_KEY="YOUR_API_KEY"Keep the key on your server. Do not expose it in browser code or commit it to a repository.
POST to /v1/run with this model ID and its inputs. The request example above includes submission and polling.
Use the returned run ID to poll until the status is completed, failed or timeout. Read output only after completed.
curl "https://api.sandbase.ai/v1/run/$RUN_ID" \
-H "Authorization: Bearer $SANDBASE_API_KEY"Pass a publicly accessible file URL in the model’s image, video or audio field. Supported formats and limits are shown beside each Playground input.
Use the upload or replace control on supported image fields in the Playground. Video URL fields accept a hosted driving video; they do not imply video-upload support.
model_urlstringrequiredURL of a humanoid character model in GLB format with clearly defined limbs. Works with models from Meshy, Hunyuan, Trellis or any other 3D tool.
height_metersnumberApproximate height of the character in meters.
Default: 1.7
include_fingersbooleanRig the character's fingers.
Default: false
enable_animationbooleanAlso generate one animation clip on the rig. Returned as animation_glb / animation_fbx.
Default: false
skeleton_templatestringSkeleton template for the rig (e.g. mixamo, ue5_mannequin, unity_humanoid). Some models can only be rigged on meshyrig without fingers.
Default: "meshyrig"
Possible values: "mixamo", "ue5_mannequin", "unity_humanoid", "maya_human_ik", "blender_rigify_basic_human", "max_biped", "cc5_hd_neutral_base", "daz_genesis9", "meshyrig"
animation_action_idintegerAnimation preset ID from Meshy's animation library (0 is Idle). Only used when animation is enabled.
Default: 92
Minimum: 0
Maximum: 696
{
"model": "meshy/rigging",
"model_url": "https://storage.googleapis.com/falserverless/model_tests/video_models/base_basic_shaded.glb",
"height_meters": 1.7,
"include_fingers": false,
"enable_animation": false,
"skeleton_template": "meshyrig",
"animation_action_id": 92
}A completed run exposes its result in output. The following is the model’s saved example, not a new generation.
No example output has been published yet. Use Playground → Result → JSON after a completed run to inspect your response.