SandBase is live — $1 in free credits on signupStart free ›
Use in agentMeshy models

Meshy modelsimage generation api

meshy/rigging

Rigging by Meshy - advanced AI model for 3d-to-3d. Delivers high-quality results with fast inference, suitable for both creative and production workflows.

Input
Animation preset ID from Meshy's library. Only used when enable_animation is true; in that case it must be in [0, 696] (``0`` is the "Idle" preset) and is otherwise rejected with a 422. See https://docs.meshy.ai/en/api/animation-library for available action IDs.
Approximate height of the character in meters.
Apply an animation preset to the rigged model.
URL of a 3D model in GLB format to rig. Can be any publicly accessible URL — works with models generated by Hunyuan, Trellis, Meshy, or any other 3D generation tool. The model must be a humanoid character with clearly defined limbs.
Idle

Example output — click Run to generate your own

API README

Meshy Rigging

Meshy Rigging is a Meshy route built for automatic character rigging. It turns a compatible humanoid mesh into a rigged asset, optionally accompanied by animation, giving creators a focused endpoint instead of forcing one generic workflow across materially different production tasks. The route belongs to a family known for production-oriented 3D creation, editable assets, and fast iteration, so it is best evaluated as a creative system for intentional shots and assets rather than as a one-click novelty generator.

Use this endpoint when the input contract and deliverable match that job exactly. Its documented controls include model_url (URL of a 3D model in GLB format to rig. Can be any publicly accessible URL — works with models generated by Hunyuan, Trellis, Meshy, or any other 3D generation tool. The model must be a humanoid character with clearly defined limbs); height_meters (Approximate height of the character in meters); enable_animation (Apply an animation preset to the rigged model); animation_action_id (Animation preset ID from Meshy's library. Only used when enable_animation is true; in that case it must be in [0, 696] (0 is the "Idle" preset) and is otherwise rejected with a 422. See https://docs.meshy.ai/en/api/animation-library for available action IDs). Together, these controls help teams plan predictable iterations, compare outputs under stable settings, and connect generation to game, product, visualization, and spatial-content pipelines without hiding the operational choices that shape the result.

Highlights

  • Purpose-built Automatic character rigging. The route accepts a compatible humanoid mesh and produces a rigged asset, optionally accompanied by animation; its interface is scoped to that transformation, keeping source assets and creative intent explicit.
  • Creative direction. Prompts can describe subject behavior, composition, camera intent, lighting, material, atmosphere, and temporal progression so the result is driven by a shot plan rather than isolated keywords.
  • Route-specific control. The request exposes model_url (URL of a 3D model in GLB format to rig. Can be any publicly accessible URL — works with models generated by Hunyuan, Trellis, Meshy, or any other 3D generation tool. The model must be a humanoid character with clearly defined limbs); height_meters (Approximate height of the character in meters); enable_animation (Apply an animation preset to the rigged model); animation_action_id (Animation preset ID from Meshy's library. Only used when enable_animation is true; in that case it must be in [0, 696] (0 is the "Idle" preset) and is otherwise rejected with a 422. See https://docs.meshy.ai/en/api/animation-library for available action IDs), allowing the same concept to be tested systematically while preserving a repeatable production setup.
  • Pipeline-ready output. The generated 3D asset is returned through the documented asynchronous output contract, which suits review queues, batch iteration, and downstream automation. Artists can inspect topology, UVs, textures, normals, roughness, metallic response, skeletal readiness, polygon budgets, and interchange suitability before approving a build.

Pricing

ConfigurationPrice
Billing ruleparams.enable_animation ? 0.32 : 0.20
Formula-priced requestStarts from $0.200000; final charge follows the billing rule above

When to Use

ScenarioWhy this model fits
Create the exact route outputChoose it when you need automatic character rigging and already have a compatible humanoid mesh.
Develop controlled variationsKeep the main brief fixed while changing one documented setting at a time to compare motion, framing, quality, or asset behavior.
Build repeatable batchesUse a consistent request shape for catalog, campaign, storyboard, game-asset, or social-content production.
Preserve source intentPrefer this route when the supplied reference material must remain the foundation of a rigged asset, optionally accompanied by animation.
Connect a media pipelineUse asynchronous results in an automated review, approval, post-production, or asset-management workflow.

Prompt Guide

Start with the desired result, then describe the source relationship, subject action, composition or camera behavior, lighting, style, and timing. For automatic character rigging, state what must remain stable as clearly as what should change. Use only fields exposed by the schema; the example below is structurally valid for this route.

{
  "model_url": "https://static.sandbase.ai/examples/meshy/rigging/input_model_url_0.glb",
  "height_meters": 1.7,
  "enable_animation": false,
  "animation_action_id": 92
}

Technical Specs

SpecificationValue
Model IDmeshy/rigging
WorkflowAutomatic character rigging
Required inputsNo fields marked required by schema
model_urlstring
height_metersnumber
enable_animationboolean
animation_action_idinteger

Related Models

Related Models

meshy/rigging/multi-animationRigging Multi Animation by Meshy - advanced AI model for 3d-to-3d. Delivers high-quality results with fast inference, suitable for both creative and production workflows.meshy/meshy-v6-previewMeshy V6 Preview by Meshy - convert 2D images into 3D models with AI. Generate textured 3D assets from single photos for games, AR/VR, e-commerce, and digital content creation.meshy/meshy-v6-preview/text-to-3dMeshy V6 Preview is Meshy's text-to-3D AI model. Turn written descriptions into textured 3D objects with realistic geometry and materials.meshy/meshy-v6/multi-image-to-3dMeshy V6 Multi Image To 3d by Meshy - convert 2D images into 3D models with AI. Generate textured 3D assets from single photos for games, AR/VR, e-commerce, and digital content creation.meshy/meshy-v6/text-to-3dMeshy V6 is Meshy's text-to-3D AI model. Turn written descriptions into textured 3D objects with realistic geometry and materials.meshy/meshy/v5/multi-image-to-3dMeshy V5 Multi Image To 3d by Meshy - convert 2D images into 3D models with AI. Generate textured 3D assets from single photos for games, AR/VR, e-commerce, and digital content creation.meshy/meshy/v5/remeshMeshy V5 Remesh by Meshy - advanced AI model for 3d-to-3d. Delivers high-quality results with fast inference, suitable for both creative and production workflows.meshy/meshy/v5/retextureMeshy V5 Retexture by Meshy - advanced AI model for 3d-to-3d. Delivers high-quality results with fast inference, suitable for both creative and production workflows.