meshy/rigging
Rigging by Meshy - advanced AI model for 3d-to-3d. Delivers high-quality results with fast inference, suitable for both creative and production workflows.
Example output — click Run to generate your own
Send your first request
OpenAI-compatible endpoint with unified authentication and usage tracking.
https://api.sandbase.ai/v1/runmeshy/riggingInput Schema
4 parameters · 0 required · 4 optional
| Parameter | Type | Required | Description |
|---|---|---|---|
model_url | string | Optional | URL of a 3D model in GLB format to rig. Can be any publicly accessible URL — works with models generated by Hunyuan, Trellis, Meshy, or any other 3D generation tool. The model must be a humanoid character with clearly defined limbs. · Min length: 1 |
height_meters | number | Optional | Approximate height of the character in meters. · Default: 1.7 |
enable_animation | boolean | Optional | Apply an animation preset to the rigged model. · Default: false |
animation_action_id | integer | Optional | Animation preset ID from Meshy's library. Only used when enable_animation is true; in that case it must be in [0, 696] (``0`` is the "Idle" preset) and is otherwise rejected with a 422. See https://docs.meshy.ai/en/api/animation-library for available action IDs. · Default: 92 |
Output Schema
| Field | Type | Description |
|---|---|---|
id | string | Unique identifier for the generation task |
status | string | Task status: pending, running, completed, failed, timeout |
model | string | Model used for the generation |
outputs | array | Array of output items |
outputs[].url | string | URL of the generated artifact |
outputs[].content_type | string | MIME type (e.g. image/png, video/mp4) |
error | object | null | Error details if failed, null on success |
error.type | string | Machine-readable error type code |
error.message | string | Human-readable error description |
Async Workflow
This model uses asynchronous execution. Submit a request and poll for the result.
- Submit — POST to /v1/run, receive an
id - Poll — GET /v1/run/{id} until status is
completed,failed, ortimeout - Retrieve — Read
outputsfrom the completed response
Code Examples
Ready-to-run snippets
# Step 1: Submit
curl -X POST https://api.sandbase.ai/v1/run \
-H "Content-Type: application/json" \
-H "Authorization: Bearer YOUR_API_KEY" \
-d '{
"model": "meshy/rigging",
"model_url": "https://static.sandbase.ai/examples/meshy/rigging/input_model_url_0.glb",
"height_meters": 1.7,
"enable_animation": false,
"animation_action_id": 92,
"prompt": "a beautiful sunset over mountains"
}'
# Step 2: Poll result (replace <id>)
curl https://api.sandbase.ai/v1/run/<id> \
-H "Authorization: Bearer YOUR_API_KEY"API README
Meshy Rigging
Meshy Rigging is a Meshy route built for automatic character rigging. It turns a compatible humanoid mesh into a rigged asset, optionally accompanied by animation, giving creators a focused endpoint instead of forcing one generic workflow across materially different production tasks. The route belongs to a family known for production-oriented 3D creation, editable assets, and fast iteration, so it is best evaluated as a creative system for intentional shots and assets rather than as a one-click novelty generator.
Use this endpoint when the input contract and deliverable match that job exactly. Its documented controls include model_url (URL of a 3D model in GLB format to rig. Can be any publicly accessible URL — works with models generated by Hunyuan, Trellis, Meshy, or any other 3D generation tool. The model must be a humanoid character with clearly defined limbs); height_meters (Approximate height of the character in meters); enable_animation (Apply an animation preset to the rigged model); animation_action_id (Animation preset ID from Meshy's library. Only used when enable_animation is true; in that case it must be in [0, 696] (0 is the "Idle" preset) and is otherwise rejected with a 422. See https://docs.meshy.ai/en/api/animation-library for available action IDs). Together, these controls help teams plan predictable iterations, compare outputs under stable settings, and connect generation to game, product, visualization, and spatial-content pipelines without hiding the operational choices that shape the result.
Highlights
- Purpose-built Automatic character rigging. The route accepts a compatible humanoid mesh and produces a rigged asset, optionally accompanied by animation; its interface is scoped to that transformation, keeping source assets and creative intent explicit.
- Creative direction. Prompts can describe subject behavior, composition, camera intent, lighting, material, atmosphere, and temporal progression so the result is driven by a shot plan rather than isolated keywords.
- Route-specific control. The request exposes model_url (URL of a 3D model in GLB format to rig. Can be any publicly accessible URL — works with models generated by Hunyuan, Trellis, Meshy, or any other 3D generation tool. The model must be a humanoid character with clearly defined limbs); height_meters (Approximate height of the character in meters); enable_animation (Apply an animation preset to the rigged model); animation_action_id (Animation preset ID from Meshy's library. Only used when enable_animation is true; in that case it must be in [0, 696] (
0is the "Idle" preset) and is otherwise rejected with a 422. See https://docs.meshy.ai/en/api/animation-library for available action IDs), allowing the same concept to be tested systematically while preserving a repeatable production setup. - Pipeline-ready output. The generated 3D asset is returned through the documented asynchronous output contract, which suits review queues, batch iteration, and downstream automation. Artists can inspect topology, UVs, textures, normals, roughness, metallic response, skeletal readiness, polygon budgets, and interchange suitability before approving a build.
Pricing
| Configuration | Price |
|---|---|
| Billing rule | params.enable_animation ? 0.32 : 0.20 |
| Formula-priced request | Starts from $0.200000; final charge follows the billing rule above |
When to Use
| Scenario | Why this model fits |
|---|---|
| Create the exact route output | Choose it when you need automatic character rigging and already have a compatible humanoid mesh. |
| Develop controlled variations | Keep the main brief fixed while changing one documented setting at a time to compare motion, framing, quality, or asset behavior. |
| Build repeatable batches | Use a consistent request shape for catalog, campaign, storyboard, game-asset, or social-content production. |
| Preserve source intent | Prefer this route when the supplied reference material must remain the foundation of a rigged asset, optionally accompanied by animation. |
| Connect a media pipeline | Use asynchronous results in an automated review, approval, post-production, or asset-management workflow. |
Prompt Guide
Start with the desired result, then describe the source relationship, subject action, composition or camera behavior, lighting, style, and timing. For automatic character rigging, state what must remain stable as clearly as what should change. Use only fields exposed by the schema; the example below is structurally valid for this route.
{
"model_url": "https://static.sandbase.ai/examples/meshy/rigging/input_model_url_0.glb",
"height_meters": 1.7,
"enable_animation": false,
"animation_action_id": 92
}
Technical Specs
| Specification | Value |
|---|---|
| Model ID | meshy/rigging |
| Workflow | Automatic character rigging |
| Required inputs | No fields marked required by schema |
model_url | string |
height_meters | number |
enable_animation | boolean |
animation_action_id | integer |

