Hitem3D Hi3D Texture

Hi3D Texture by Hitem3D adds textures to an untextured GLB model using a reference image. It uses the v1.5 texture models.
API docs
hitem3d/hi3d/texture

Hi3D Texture by Hitem3D adds textures to an untextured GLB model using a reference image. It uses the v1.5 texture models.

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Input
URL of the GLB geometry model to texture (e.g. Hi3D image-to-3d output with texture off).

PNG, JPEG, WebP, or GIF · 20 MiB maximum

Reference image URL used to texture the model. PNG, JPEG and WebP, up to 20MB.
Texture resolution. hitem3dv1.5 accepts 512, 1024, 1536, 1536pro; scene-portraitv1.5 accepts 1536. Uses the model's recommended value when unset. Allowed values: 512, 1024, 1536, 1536pro.
Advanced settings
Texture model version. Allowed values: hitem3dv1.5, scene-portraitv1.5.
File format of the generated model. Allowed values: glb, obj, stl, fbx, usdz.
Result
Idle

Your output will appear here

Complete the inputs, then click Run.

Displayed run estimate: $0.2. Final charges follow the model’s billing rules below.

Hitem3D Hi3D Texture

Hi3D Texture by Hitem3D adds textures to an untextured GLB model using a reference image. It uses the v1.5 texture models.

Fields

FieldTypeDefaultNotes
model_urlstring, required—URL of the GLB geometry model to texture (e.g. Hi3D image-to-3d output with texture off).
imageimage URL, required—Reference image URL used to texture the model. PNG, JPEG and WebP, up to 20MB.
versionhitem3dv1.5 / scene-portraitv1.5hitem3dv1.5Texture model version.
resolution512 / 1024 / 1536 / 1536pro—Texture resolution. hitem3dv1.5 accepts 512, 1024, 1536, 1536pro; scene-portraitv1.5 accepts 1536. Uses the model's recommended value when unset.
export_formatglb / obj / stl / fbx / usdzglbFile format of the generated model.

Output

  • url: Main 3D file (GLB unless another export format is selected).
  • thumbnail: Preview image rendered by the provider.

Billing

$0.20 per request. Failed runs are not charged.

Also on SandBase

Other Hitem3D 3D endpoints: hitem3d/hi3d/image-to-3d, hitem3d/hi3d/multi-view-to-3d, hitem3d/hi3d/multicolor, hitem3d/hi3d/split.